Super Mario Run

Posted on December 15, 2016

by Andy L

This March during the 2016 Teen Tech Week, the Sylvania branch will host a representative from Nintendo of America. They will be here to answer your questions about all your favorite Nintendo games and characters. We’ll have a Wii U with 4 controllers so everyone can play at once and a raffle for a Nintendo sticker prize pack. Snacks and drinks are provided. No registration is required.

Since this blog post is entitled Super Mario Run – we should probably highlight it a bit.

I happened to be lucky enough that Super Mario Run was released today. So, on my lunch hour, I scarfed down my PB&J eagerly anticipating the app launch. No hiccups. That’s how you release a game.

The tutorial was stellar – if you didn’t like it, chances are you won’t enjoy the game.

You start off with a minimal Kingdom. It’s been wrecked by Bowser. Your goal is beat levels, to get tickets, to beat other players, to bring back Toads to work in your buildings.

The free version of the app gives you the first 3 levels, with 3 variations to play. It feels like 9 levels to me since the objectives (colored coins) move around and so does the layout. So rather than 6 worlds with 24 levels, it probably feels more like 6 worlds with 72 levels (24 * 3 variations).

The movement was surprisingly easy to pick-up. It took about 15 minutes to really get the hang of it.

It’s a little weird not being able to go backwards and constantly running right, but the little safety bubble (with the x2) up top next to the timer, really helps out.

The ending of a level is very similar to what you’d expect with a traditional Mario game. I jumped a little early here.

Overall a great holiday release by Nintendo. More importantly though is to mark your calendar for the Nintendo Event at Sylvania this March!

The Library also has materials on Nintendo and video games in general. Two very well written books are, Super Mario : how Nintendo conquered America and Console wars : Sega, Nintendo, and the battle that defined a generation.

Super Mario : How Nintendo conquered America by Jeff Ryan Console Wars : Sega, Nintendo, and the Battle that Defined a Generation by Blake J. Harris

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